Home > Art > FanArt – Samus Aran Varia Alternate

FanArt – Samus Aran Varia Alternate

Samus Aran Varia Alternate ©{╦}©

Samus Aran Fanart!

Well it’s been a while hasn’t it?  Apologies to everyone, life’s been busy, but I still had a little time to draw this weekend.  I initially planned to just draw some generic female with long hair flowing in the wind, but it ended up becoming Samus.  Okay, okay, I was playing Pokémon (yeah I add the accent, I had my Character Map open anyways…) Soul Silver the whole time and rewatching Pokémon Indigo League, not a big deal… (>_>)  READ ON LET’S GO!

Line Work

Line Work Sketch*Click the image to see a larger version!*

This is the sketch, I really had a fun time sketching it out.  Earlier today I was re-reading some of my Spider-Man comics I had on my bookshelf.  I really enjoy the art style of Humberto Ramos so I had that in mind when I was doing this image with the proportions.  Of course with my twist on it.  As for the Varia Suit, I looked at some references, but I mostly took some creative liberties on how it looked.  I really like more streamlined armor that wasn’t too bulky.  I decided to make the armor a little more form fitting and change the helmet to a flip up visor type thing.  Please fanboys, no hate mail…

Base Colors

Samus Base Colors*Click the image to see a larger version!*

At first, I really liked the sketchyness of the image and never really thought of coloring the image.  Ended up I did decide to color this or this post would be a whole lot shorter.  To keep it to the lightness of the sketch, I didn’t use solid colors and just brushed in some colors loosely.  Full solid color would make the image look flat and boring, and that’s exactly the opposite of what I want.

Highlights/Rim Lights

Blue Highlights*Click the image to see a larger version!*

Adding rim light to the object in focus will, most of the time if not always, help it pop.  Especially a color that compliments the base colors of your object.  With this image, I used a fairly light blue because of the majority of orange of Samus’ suit.

More Highlights*Click the image to see a larger version!*

Then I added a fair bit of really light violet/magenta highlights on the armor.  Still keeping the brush application loose.

Green Rim Light*Click the image to see a larger version!*

Added some green rim lights to the other edge of Samus.  It’s not necessary, but I just went crazy with it.

Final Image

Final 1920x1200*Click the image to see the original 1920×1200 version!*

After going rim light crazy, I slightly turned up the brightness and contrast; added a more blue-ish hue to the image as a whole and desaturated the image just a slight bit.  The result is what you see above, the final image in all its 1920×1200 glory.  I tend to work with really huge pictures because it’s a nice safety net if I actually do need the image bigger.  You can always scale down large images, but you can never scale up smaller pixel based images unless you want it to look like a pile of pixely ass.

Until next time folks, this is me, signing off for another undetermined amount of time!  I have so many backlogged figures I haven’t even opened!  And Nendoroid Tsumugi is coming in the mail too… \(>_<)/

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Categories: Art Tags: , , , ,
  1. April 11, 2010 at 4:37 AM

    wow, this is really cool.
    i like the long hair billowing out

    • April 12, 2010 at 9:40 AM

      Thanks, at first I thought if the hair was just too much, but I guess it turned out okay.

  2. April 11, 2010 at 10:42 PM

    Woah! You come back from a long hiatus with quit the surprise!

    I like that you’re experimenting with a different style. It’s fun doing that (but can be frustrating when things don’t work out like you want).

    The colors you chose are great! They add a very interesting uniqueness to your art. I notice that you tend to choose a lot of these colors in your art, it’s almost like your own signature style!

    I do think that you can push it further though. Don’t get lazy! Keep taking it further!

    1920×1200 isn’t all that high res, if you ask me – I usually work around 3000+, or do A4 at 600dpi to 1200dpi. It’s good practice, not just for safety net, but you can use much finer brushes that way, and get in more detail if you need to. It’s a huge performance hit though.

    I’m still waiting for my Tsugumi too!

    • April 12, 2010 at 9:51 AM

      Thanks dude!

      I do like experimenting with styles as that’s how I learn new techniques. It is just one step towards finding a style I can call my own. It’s really taking a long time though.

      I never really took notice to the colors I use as they’re just colors of the actual character. Maybe they are very similar to what I usually do, but I just haven’t noticed it that much.

      I know I can push it further. I notice I do draw less if I do though and it’s these quick sketches that keep me going because they take stress off rather than give me stress.

      1920×1200 isn’t all that big I agree, it’s just the resolution of my monitor. I usually work bigger than this, but not at 600dpi or 1200dpi. I usually work at 300dpi and I find that’s good enough for me. Can you really find a significant difference with the upped dpi? I usually do it so I can print if I need to.

      I really have to take a break from getting figures, we all know that’s not going to happen though. Congrats on getting Tsumugi, have you even watched K-ON! yet!? (>_<)?

  3. September 11, 2013 at 4:56 AM

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